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柚子快報激活碼778899分享:pygame 切水果游戲開發(fā)1

柚子快報激活碼778899分享:pygame 切水果游戲開發(fā)1

http://yzkb.51969.com/

多數(shù)無益,上代碼:

import pygame

import random

# 初始化pygame

pygame.init()

# 設(shè)置窗口尺寸

window_width = 800

window_height = 600

window_size = (window_width, window_height)

window = pygame.display.set_mode(window_size)

# 設(shè)置窗口標(biāo)題

pygame.display.set_caption("切水果游戲")

# 加載背景音樂和切水果音效

# pygame.mixer.music.load("background_music.mp3")

slice_sound = pygame.mixer.Sound("music.mp3")

fruit_images = {

"apple": pygame.transform.scale(pygame.image.load("apple.png"), (100, 100)),

"banana": pygame.transform.scale(pygame.image.load("banana.png"), (100, 100)),

"orange": pygame.transform.scale(pygame.image.load("orange.png"), (100, 100)),

"watermelon": pygame.transform.scale(pygame.image.load("watermelon.png"), (100, 100)),

"strawberry": pygame.transform.scale(pygame.image.load("strawberry.png"), (100, 100))

}

# 定義水果顏色

fruit_colors = {

"apple": (255, 0, 0), # 紅色

"banana": (255, 255, 0), # 黃色

"orange": (255, 165, 0), # 橙色

"watermelon": (0, 255, 0), # 綠色

"strawberry": (255, 0, 255) # 紫色

}

# 定義粒子顏色

particle_colors = {

"apple": (255, 0, 0), # 紅色

"banana": (255, 255, 0), # 黃色

"orange": (255, 165, 0), # 橙色

"watermelon": (0, 255, 0), # 綠色

"strawberry": (255, 0, 255) # 紫色

}

# 定義水果初始位置和速度

fruit_initial_x = []

fruit_initial_y = []

fruit_speed = []

for i in range(5):

fruit_initial_x.append(random.randint(50, window_width - 50))

fruit_initial_y.append(-100)

fruit_speed.append(random.randint(1, 5))

# 定義切水果得分

score = 0

# 定義粒子系統(tǒng)

particles = []

class Particle:

def __init__(self, x, y, color):

self.x = x

self.y = y

self.color = color

self.radius = 5

self.speed_x = random.randint(-5, 5)

self.speed_y = random.randint(-15, -5)

self.alpha = 255

def update(self):

self.x += self.speed_x

self.y += self.speed_y

self.alpha -= 10

def draw(self):

color = tuple(max(0, min(c, 255)) for c in self.color)

alpha = max(0, min(self.alpha, 255))

pygame.draw.circle(window, color + (alpha,), (int(self.x), int(self.y)), self.radius)

# 游戲主循環(huán)

running = True

clock = pygame.time.Clock()

# pygame.mixer.music.play(-1)

while running:

# 填充窗口背景色

window.fill((0, 0, 0))

# 處理事件

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

elif event.type == pygame.MOUSEBUTTONDOWN:

# 獲取鼠標(biāo)位置

mouse_x, mouse_y = pygame.mouse.get_pos()

# 判斷鼠標(biāo)是否劃過水果

for i in range(5):

if fruit_initial_x[i] <= mouse_x <= fruit_initial_x[i] + 100 and fruit_initial_y[i] <= mouse_y <= fruit_initial_y[i] + 100:

# 播放切水果音效

slice_sound.play()

# 增加得分

score += 1

# 生成粒子效果

for _ in range(20):

particles.append(Particle(fruit_initial_x[i] + 50, fruit_initial_y[i] + 50, particle_colors[list(fruit_images.keys())[i]]))

# 重新生成水果位置和速度

fruit_initial_x[i] = random.randint(50, window_width - 50)

fruit_initial_y[i] = -100

fruit_speed[i] = random.randint(1, 5)

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

elif event.type == pygame.MOUSEBUTTONDOWN:

# 獲取鼠標(biāo)位置

mouse_x, mouse_y = pygame.mouse.get_pos()

# 判斷鼠標(biāo)是否在窗口范圍內(nèi)

if 0 <= mouse_x <= window_width and 0 <= mouse_y <= window_height:

# 判斷鼠標(biāo)是否劃過水果

for i in range(5):

if fruit_initial_x[i] <= mouse_x <= fruit_initial_x[i] + 100 and fruit_initial_y[i] <= mouse_y <= fruit_initial_y[i] + 100:

# 播放切水果音效

slice_sound.play()

# 增加得分

score += 1

# 生成粒子效果

for _ in range(20):

particles.append(Particle(fruit_initial_x[i] + 50, fruit_initial_y[i] + 50, particle_colors[list(fruit_images.keys())[i]]))

# 重新生成水果位置和速度

fruit_initial_x[i] = random.randint(50, window_width - 50)

fruit_initial_y[i] = -100

fruit_speed[i] = random.randint(1, 5)

# 獲取鼠標(biāo)位置

mouse_x, mouse_y = pygame.mouse.get_pos()

# 繪制水果

for i in range(5):

fruit_initial_y[i] += fruit_speed[i]

window.blit(fruit_images[list(fruit_images.keys())[i]], (fruit_initial_x[i], fruit_initial_y[i]))

# 判斷鼠標(biāo)是否劃過水果

if fruit_initial_x[i] <= mouse_x <= fruit_initial_x[i] + 100 and fruit_initial_y[i] <= mouse_y <= fruit_initial_y[i] + 100:

# 播放切水果音效

slice_sound.play()

# 增加得分

score += 1

# 生成粒子效果

for _ in range(20):

particles.append(Particle(fruit_initial_x[i] + 50, fruit_initial_y[i] + 50, particle_colors[list(fruit_images.keys())[i]]))

# 重新生成水果位置和速度

fruit_initial_x[i] = random.randint(50, window_width - 50)

fruit_initial_y[i] = -100

fruit_speed[i] = random.randint(1, 5)

# 更新和繪制粒子效果

for particle in particles:

particle.update()

particle.draw()

if particle.alpha <= 0:

particles.remove(particle)

# pass

# 繪制得分

font = pygame.font.Font(None, 36)

text = font.render("Score: " + str(score), True, (255, 255, 255))

window.blit(text, (10, 10))

# 更新窗口

pygame.display.flip()

# 控制幀率

clock.tick(60)

# 退出游戲

pygame.quit()

工程目錄:

效果:

遺留問題:

1,碰到就切碎了,不少,要點擊+碰到好些

2,沒背景音樂

3,沒搞個地雷出來,切中就減分或結(jié)束的那種

4,沒排名,應(yīng)該搞個排名出來

5,速度應(yīng)該要遞增,錯過要減分的那種

工程地址:game: 游戲倉庫 - Gitee.com

柚子快報激活碼778899分享:pygame 切水果游戲開發(fā)1

http://yzkb.51969.com/

參考閱讀

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